Vitality

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Vitality is very similar to what most games call Health or HP. The main difference in TR is that we combined Health, Stamina, and Mana into one attribute: Vitality. In essence, everything a character does will cost some amount of Vitality. Most menial tasks (walking, sitting, etc) will be covered by a character's Regen. More strenuous tasks like running, fighting, and casting spells will not be covered by the character's Regen and will deplete a player's Vitality over time.


Vitality can be buffed and debuffed.

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