Trinity Reign Wiki:About
From Trinity Reign Wiki
Project Ura has really been in the works for years, but it didn't officially start until the middle of 2007. It all began with a group of friends who had absolutely no experience in any subject related to game design. We were interested in a small story about a city named Vaern that was essentially co-written by a couple of members. After a few experiences with some other online RPGs and some heavy deliberation, we decided to embark on a huge, possibly never-ending, and slightly insane journey of creating our own Immersive Multiplayer Online World (IMOW). This world would take all of the positives from the various games that we have shared and enjoyed, attempt to remove all of the negative aspects, and add some of our own innovative ideas. In short, we would attempt to make what we thought should not be considered merely a game, but instead, a world.
So, after months of research, trial and error (lots and lots of error), new friends, and a ridiculous amount of good times, we saw a steady project come together and we called it, Ura.
Project Ura wishes to bring together a very close-knit and open-source community composed of a unique variety of RolePlayers and gamers alike. We hope to provide a vibrant, minutely-detailed, incredibly in-depth, and self-sufficient world for this community to thrive in. The environment of Ura will lend itself greatly to roleplay and we hope to supplement that with many GM events and various other in-game mechanics.
