FAQ

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As people ask questions, we will add them here.



Contents

General FAQ

Is this project active?

Yes. We continue to make progress every day, though some departments are less active than others due to the nature of volunteer work and that darn thing called Real Life. Usually the most updated info can be found on the TR Forums or IRC. We will try to start updating the News section on the site more often, but that tends to be something all projects seem to forget about on occasion.

What is Trinity Reign?

-need new link, host ate the old page-


Will this game be free?"

Yes. Free to obtain, free to play on our servers, and even free to play on your own servers. Even free to take our code and art and make your own game. If there is a high demand, we might set up an item mall for cosmetic (non-game changing) items to make your characters look more unique. Those things would take time away from making content for everyone, so it would only be fair.


What Licenses does TR use?


Where can I find information on joining the Settings team?


Why does the site look dead?

It is a brand new site that we made after our host ate all the data on our forum. We have not had time yet to fill it with content. We will do so as soon as possible.


Can anyone contribute to the game?

Absolutely. If you wanna help out with the game, we welcome you with open arms. We have pretty minimal requirements in regards to contributing for each department and even if you don't meet those standards, we're more than happy to help you advance your skills.


What is the best way to contact you?

The absolute best and quickest way to reach us is most likely going to be IRC (more on that below). Otherwise you can email Easton at easton@trinityreign.com or make a thread on the TR Forums.


What is your IRC channel? (What is IRC?)

IRC stands for Internet Relay Chat which is basically a fancy way of saying "chat room." It is our primary mode of communication as it is real time and cross platform.

To join us on IRC, you can use a webchat, you can download your own client like icechat or mIRC, or you can download the ChatZilla add-on for firefox.


Server: irc.freenode.net

Channel: #trinityreign


How can I get a question added to the FAQ?

Ask it frequently.

But really, if you think we're missing something, just poke us on IRC or via the forums or email.

Player FAQ

What are the races?

There are four races in Trinity Reign:


How big is the world?

This big. Here are a few more details and perspective.


What classes will you have?

In TR, there will be not be a system where you choose a class and then skills are appointed to you based on that choice. Instead, we want the player to have freedom in what skills they want to pair together. Essentially, the skills determine the class, not the other way around. This will allow players to combine skills in whatever fashion they please instead of being restricted by generic class-types. That being said, there will be limitations. For example, it will be VERY difficult to master any one skill, and exponentially more difficult to maintain several skills. This will encourage the player to choose their focus wisely while creating a community interdependence, which we feel is paramount.


Will character models be customizable?

Absolutely. We believe that every character in TR should be as unique as the players who make them.


WTF is a dewar?

A Dewar is our take on a typical fantasy "dwarf."


Why don't you just call it a dwarf?

Because we chose to call it a Dewar. If you want to call it a dwarf, that's fine. But it's called a Dewar.


Can I have more than one character on an account?

Yep. Somewhere between 2-4.


What happens when my character dies?

Game over.


Seriously?

Well, it depends. Based on our affinity system, when a character dies, they are then absorbed by one of the Gods and sent to that God's realm. After doing something that we have yet to decide, they can be reincarnated if the God so pleases.

However, if a character has reached a certain point in their skills, they may choose to gain access to an even higher more advanced skill level, but at a steep price. If a character takes this path, then they must accept perma-death. In other words, you may choose to make your character truly powerful/intelligent/whatever but if they die, the character will be lost. Of course, you can simply not accept the greater skill level and not have to worry about perma-death. The choice is yours.


What spells can I cast?

While we do not have specifics spells in place yet, we do have an extensively discussed Magic System.


What combat is TR going to have?

We will have an open PvP world, with consequences. Without getting too detailed, killing in Ura is against the law, and is punished severely. If you wanna kill another person, you better be prepared to live the life of a true outlaw. In other words, do not kill people and then expect to stroll into a city in broad daylight without getting the living bloosy kicked out of you.


Is there going to be X like WoW?

There will probably be some form of X, but it probably won't be like WoW.


Will there be mini maps?

No, but you will be able to buy player made maps in game.


Can I get a mount?

Yep.


Do I have to Roleplay?

While TR wants to create an immersive world that lends itself to roleplay, we do not have a strict roleplaying policy. That being said, with the way the game is set up, you WILL find yourself playing a role in the community. Smiths need ore and people to make weapons for. Warriors need merchants to protect and smiths to arm them. Entertainers need patrons. Businesses need customers and protection and so on. There will be a major emphasis on community interdependence and interaction.

Coder FAQ

Where can I find the code?

Here, in our BitBucket Repository.


What engine/libraries do you use?

TR utilizes the OGRE3D for rendering, Awesomium for GUI, RakNet for networking, and PostgreSQL for database.


You know OGRE3D's not a game engine right?

Yes, but with the use of some powerful libraries we intend to build our own game engine with OGRE3D at its core.


What Language do you use for:

  • Client?

C++

  • Server?

C++

  • (Server-Side) Scripting?

LUA (probably)


What database engine do you use?

PostgreSQL

Artist WTF

Whoa...dudes?

Yes, we are here. Ask us your questions and we will answer as best as possible.

How/where do I submit art?

We will be supplying detailed instructions (which don't exist yet) for submitting your art using a personal repository on bitbucket. Anything you submit to that repo will be subject to our chosen Creative Commons license.

Do textures have to be square?

No. Non-square is perfectly fine. Try to keep your textures in 'powers of 2', though. Examples are 1x512, 1024x1024, 512x4096.

How large should I make textures?

Make the master file as large as you want. We can downscale it to what we need. Upscaling is just ugly. Don't make your master too small.

Modeler FAQ

What do you model with?

We use Blender


Do I have to use that?

You don't HAVE to use Blender. But we will not accept models from any illegally acquired programs.


What format do models have to be in?

The original models should always be saved as a master in whatever program you made them with. Game ready format will have to be exported using whatever Ogre3D export tools that work with your program. There are working exporters for old and new versions of Blender as well as 3DSMAX, Maya, and Softimage on http://www.ogremax.com/ . If you use something else, you will either need to find an exporter, or export the object as .obj or something else that Blender can use to export to Ogre.


Do you use normal mapping and other shaders?

Yes. All models, if possible, should be made with normal map shading in mind. The preferred method is to make a super high polygon sculpted mesh and bake the details to a game ready mesh. Diffuse (color) image to normalmap filters in 2D programs do work, but are not preferred. Other shaders we may use are Ambient Occlusion, Specular, and, if possible, more advanced forms of Parallax mapping.


What scale are you using?"

For Blender, one BU (blender unit) equals one meter in the game. Consult us if you use something else. We can scale if necessary.

Sound FAQ

What codec will you use?

Most likely ogg, though we have not completely settled on that if you have something better for cross-platform usage.

What sounds do you need?

What do you have? Really, we need a nice fleshed out arsenal of action sounds to ambient noises, as well as the vocalizations of all of our creatures.

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