2D Art Contribution Guide
From Trinity Reign Wiki
Trinity Reign 2D Art Contribution Guide
V.1.0. Written by Yill
Table of Contents:
- Texture creation
- Texture application
- Implementing textures in the world editor
- 1.1 Texture creation
There are a couple of things you need to keep in mind when creating textures for Trinity Reign.
- All textures should be no larger than 512x512px.
- .dds is the preferred file format
- There can not be painted-on or photographed shadows on the texture itself.
- 2.1 Texture application
Textures can be applied to the model normally in any 3D program.
When using tiled textures make sure they do not look too repetitive.
- 3.1 Implementing textures in the world editor
Finished textures are to be sent to Yill and Easton for approval. After approval they can be stored in the resources folder of the world editor client.
